Ray tracing unleashed “V-ray realtime”
(version 0.95)
V-ray is one of the best render engines on the market with leading global illumination algorithm.
The workflow is all the time the same. First of all you need to adjust your geometry. You import it and made it clean. And than you started to adjust your materials and lights. In between of adjusting you made a lot of test renderings. To setup a nice scene takes about few days
Now, this workflow is not uptodate with v-ray realtime! The test renderings will be made at real time . Every setting from light, materials or geometry will be updated at realtime. A beginner user save about 60 - 80 procent of time.
3 minutes rendering with v-ray realtime:

20 minutes low res rendering with v-ray

Tutorial.
For this tutorial you must be confirm with 3ds max rendering. Some v-ray skills are welcome.
I used a simple scene with some v-ray lights, an object, and of course a v-ray camera.
1 go to the render settings (F10) and switch the render engines.

2 start the activeshade

(One window will be appear. It will take some seconds to see the scene. The network rendering will take some seconds more. After the starting it’s updating very fast

Now you can work on your scene and everything will be updated in the activeshade window.
Settings

Trace depth: maximal bounce for reflection and refraction.
GI depth: bounces of indirect illumination
Ray bundle size: the numbers of rays on which the renderer will work
Rays per pixel: this is the sampling / antialising value for each render path per pixel
more information for the settings here.
Tips:
- The performance of this software is awesome, but try to work with rational resolution.
- Use the vray camera because it makes more sense at the whole workflow.
- Don’t wory about your viewport performance. Scenes with more than one million polys works fine.
- Refracted/ transparent materials needs more trace depth.
- The network rendering is faster with lower Ray bundle size value.
- Trace depth and GI depth limit the render time.
special thx to: weltenbauer

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