Archive for 29 June 2009


Mecca Application for iPhone 3Gs

29 June 2009 — 10:36 PM

Update

After i period of time, Apple finally approved our new app called iMecca. iMecca is an Islamic App that shows you the correct direction of Mecca, Kaaba.
This technology works only with iPhone 3Gs. Because of integrated compass and GPS function. Check it out at the App Store.
Link to App Store

imecca_icon_5121

We develop an application for iPhone 3gs. It calls „iMecca“. This App show you the right direction of Mecca. This technical works only with iPhone 3Gs. This Application is in Review from Apple.

5 comments » | Products

Mac crashed during coding on iPhone

12 June 2009 — 6:52 PM

At the moment we work on our next production drop. During the coding one of our MACs crashed. It got a grey screen. It was not blue like at Windows. But the result was the same :-)

grey / blue screen on mac

grey / blue screen on mac


blue / gray screen on mac

blue / gray screen on mac

Comment » | Allgemein

Guerilla-Marketing not accepted in Germany

10 June 2009 — 9:02 PM

Guerilla-Marketing is very popular in America. Our Guerilla-Campaign with the slogan “Your Idea in our Vein” on the “marketing+services” exhibition at Frankfurt ended bad for us.

dsc00106

2 comments » | Allgemein

Boring Company Presentations

4 June 2009 — 10:04 PM

(Version 0.8)

The goal of the presentation is to show yourself at one’s best. You try to communicate the experience of the team. Every nice project explains your skills.

The traditional way is a Powerpoint (Ppt) full of text with nice blend effects and a showreal. The Ppt has a lot of numerals and facts. And after the showreal everyone forgot the information and thing only about the video :-P

So we try to put all the information into an comic. This comic will content all main facts and some videos. And here is the preview of the first screen:

forblogpost

Comment » | Project management

Propertys for accessors

3 June 2009 — 10:32 AM

Encapsulation is one of the most important concepts in object-oriented programming. To ensure Encapsulation, setter and getter methods (accessors) have to be written for every instance-variable. This could be very time-consuming and boring, because the most accessors are quite the same, except the instance-variable name. Therefore the decision is obvious to let the compiler generate accessors for us. This proceeding is called synthesize and was implemented with Objective-C 2.0 with so called properties.

Propertys generel syntax:

header
@property (attribute1, attribute2, attribute3, attribute4) datatype variablename;

implementation
@syntesize variablename;

If the instance-variable is synthesized, the access is:

standard-syntax
[Obj setVariablename:value]
printf(„The Value: %i“, [Obj variablename]);

point-syntax
Obj.variablename = value;
printf(„The Value:  %i“, Obj.variablename);

Annotation:
The Dot-Syntax exists without dependence on properties. Its possible to write accessors without properties and access them via Dot-Syntax.

The 4 attributes define following:
-access-type (readonly, readwrite)
-setter-semantik (assign, retain, copy)
-atomicity
-setter- and getter-name

Access-type

In case of readonly only the getter is synthesized. With readwrite both, getter and setter, are synthesized.

Setter-semantic

Assign

Assign is the standard setter-semantic. If you leave the setter-sematic attribute empty, the compiler choose automatically the assign semantic.Assign is the simplest setter-semantic. The new value is simply assigned to the instance-variable, nothing else. The reference-counter is not increased and thereby there is no need to decrease an older increasement. The consequence is, that the receiver-class isnt an object-owner. If the sender-class decrease the reference-counter, the object will be deleted and the receiver-class no longer has access to it. Offcourse this could happen inversely, too. Because of this, propertys with assign-semantic shouldnt be released in the dealloc-method (because its never been retained).

Example (compiler-generated code)
-(void)setVariablenname:(id)senderValue
{
 instanceValue = senderValue;
}

assign

Retain

Retain solves the problem of the assign-semantik. First the instance-variable is released, because it maybe points already to an other object. Then the new value is assigned to the instance-variable. In the last step the instance-variable is retained. This means that the receiver-class is now an object-owner. The sender-class is now free to release the object and it still stays alive and accessible to the receiver-class. As the retain-semantic retains the instance-variable, it has to be released in the dealloc-method. Both classes (receiver and sender) point to the same object. If one of the classes change the object it is also changed to the other class.

Example (compiler-generated code)
-(void)setVariablenname:(id)senderValue
{
if(instanceValue != senderValue)
  {
   [instanceValue release];
   instanceValue = senderValue;
   [instanceValue retain];
}
}

retain

Copy

Copy allows a class to be the only owner of an object. The submitted object is first copied and then assigned to the instace-variable. The advantage is the independance of the object. If the sender-class changes the object, it has no consequences to the copied object from the receiver-class.

Example (compiler-generated code)
-(void)setVariablenname:(id)senderValue
{
if(instanceValue != senderValue)
  {
   [instanceValue release];
   instanceValue = [senderValue copy];
}
}

copy

Atomicity

Atomicity assure safe access of multiple threads. Only one thread is allowed to access the accessors at the same time.To avoid this the attribute „nonatomic“ has to be named. More at friday.com

Setter- and getter-names

As described above the standard names are „setVariablename:“ (setter) and „variablename (getter). This can be changed. As example, in case of boolean-variables, its nice to have a getter like „isInitial“. To manage this the attribute „getter = isInitial“ have to be named in the property definition. Thereby the boolean-variable can be accessed like this:

[Object isInitial];
Object.isInitial;

If the access-type is „readwrite“,  its also possible to change the standardame for the setter-method with the attribute „setter = otherName“.

Source
developer.apple.com

5 comments » | ObjC

I am working on my tutorials

2 June 2009 — 6:24 PM

Yesterday I released a tutorial about V-Ray RT but it doesn’t be like I wont. The logical flow of the text doesn’t make a sense :-D The german Version was updated fromV0.8 to   V0.95.  I started to refine it.

Comment » | statement

Ray tracing unleashed “V-ray realtime”

1 June 2009 — 1:36 AM

(version 0.95)

V-ray is one of the best render engines on the market with leading global illumination algorithm.

The workflow is all the time the same. First of all you need to adjust your geometry. You import it and made it clean. And than you started to adjust your materials and lights. In between of adjusting you made a lot of test renderings. To setup a nice scene takes about few days :-(

Now, this workflow is not uptodate with v-ray realtime! The test renderings will be made at real time . Every setting from light, materials or geometry will be updated at realtime. A beginner user save about 60 - 80 procent of time.

3 minutes rendering with v-ray realtime:

vray_realtime_3_min1

20 minutes low res rendering with v-ray

vray_rendering_20_min

Tutorial.

For this tutorial you must be confirm with 3ds max rendering. Some v-ray skills are welcome.

I used a simple scene with some v-ray lights, an object, and of course a v-ray camera.

1  go to the render settings (F10) and switch the render engines.

3ds_max_assign_render_vray_realtime

2 start the activeshade

3ds_max_use_activeshade

(One window will be appear. It will take some seconds to see the scene. The network rendering will take some seconds more. After the starting it’s updating very fast :-)

3ds_max_ui_vray_realtime

Now you can work on your scene and everything will be updated in the activeshade window.

Settings

vray_realtime_render_settings

Trace depth: maximal bounce for reflection and refraction.

GI depth: bounces of indirect illumination

Ray bundle size: the numbers of rays on which the renderer will work

Rays per pixel: this is the sampling / antialising value for each render path per pixel

more information for the settings here.

Tips:

  • The performance of this software is awesome, but try to work with rational resolution.
  • Use the vray camera because it makes more sense at the whole workflow.
  • Don’t wory about your viewport performance. Scenes with more than one million polys works fine.
  • Refracted/ transparent materials needs more trace depth.
  • The network rendering is faster with lower Ray bundle size value.
  • Trace depth and GI depth limit the render time.

special thx to: weltenbauer

3 comments » | 3d Tutorials

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